Dev Log - One page level design
Date: 10.3. 2022
Activity: Completion of the One page level design task
Invested hours: 4 Hours
Reasoning:
I wasn't sure about how to approach this task, as the e-mail was a little unclear to me. At first, I described my idea of a game with the story, characters, level idea and its setting in the game. After that, there was only little space to describe the level in detail. I decided to try a different aproach aftewards.
I have uploaded two PDFs, "First concept.pdf" and "Second concept.pdf".
The first one contains the aforementioned
In the second one, I focused on describing the level in detail, as well as documenting the combat mechanics
Both of the concepts contain an infographic with a minimap preview of the level outline with letters for better orientation and correspondance to the text. I don't know which approach was better, but I hope that you will be satisfied. Thank you and please, let me know about what you liked more. I will try to ask myself out of similar problems in the future.
Files
Get Project A
Project A
Status | Released |
Author | The_Minetex |
Tags | mff-gdintro-2022-a |
More posts
- Homework - 04 ScriptingMar 29, 2022
- The final touches on Project AMar 28, 2022
- Finishing Project AMar 21, 2022
- Dev Log 02Mar 08, 2022
- First Dev LogFeb 28, 2022
Comments
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Sorry for not responding previously, but I haven't got time to read through all the logs until now. However, I hope that in the lab you've got the answer :)