Finishing Project A
Date: 21.03. 2022
Time spent: 3-ish hours
Reasoning:
The feedback from the consulting labs was very helpful for me. I decided to change a lot of things based on the suggestions of other classmates. Because the length of this game should be only 3-5 minutes and this level should be the only level of the game, I think that scrapping the story and setting of my initial idea is beneficial. Instead, I decided to expand the level itself, to explore the movement and combat mechanics further.
I removed all the story elements and also the custom combat mechanics, because the level on its own would be time-consuming for me to implement. Instead, I created a very "vanilla" 2D Platformer demo-based level design.
The new part is just at the end of the level; the player must take a small detour/return to fight some more enemies and test his parkour skills some more before being able to finish the level. I also added the InfoPillars into the scheme and expanded on the dialogues in some parts.
As of now, the paper is more clean and more straight-forward to follow.
I want to stress this again - presenting the level in front of other people helped not only because of the immediate feedback, but also because of saying everything out loud and then rethinking it afterwards.
Files
Get Project A
Project A
Status | Released |
Author | The_Minetex |
Tags | mff-gdintro-2022-a |
More posts
- Homework - 04 ScriptingMar 29, 2022
- The final touches on Project AMar 28, 2022
- Dev Log - One page level designMar 09, 2022
- Dev Log 02Mar 08, 2022
- First Dev LogFeb 28, 2022
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